One of Jack Vance’s most influential works and the first in a series, The Dying Earth is comprised of six fantasy adventures that are tangentially connected. They take place in Earth’s far future, during a time when the sun is approaching the end of its life and has become, it seems, a red dwarf. The human population has diminished significantly and most of the planet’s history long forgotten.
Each story involves magic and sorcery with a loose foundation in science. Some level of technology still exists, but it is not always well understood by the characters.
The six thoroughly enjoyable tales include:
“Turjan of Miir” – Although skilled in creating humanoid life, a magician seeks the necessary spells to imbue it with intelligence. To do so, he must travel to another realm and seek the legendary sorcerer known as Pandelume.
“Mazirian the Magician” – The diabolical Mazirian captures Turjan and tortures him into revealing the necessary spells to imbue his creations with intelligence. However, Mazirian is distracted by the appearance of a beautiful young maiden who visits his property each day on horseback but flees whenever he confronts her. Eventually, Mazirian decides to set off in pursuit.
“T’sais” – An artificial woman created by the wizard Pandelume, T’sais once despised all living beings, including herself. This personality flaw made her combative, unreasonable, and violent. After speaking with her “twin sister” T’sain—created by Turjin to be gentle and kind—T’sais is persuaded to end her treacherous ways. She journeys to Earth to find love and encounters a benevolent man named Etarr who once made the mistake of falling in love with an evil witch. The witch exchanged his face for that of a demon, forcing Etarr to wear a mask. Together with T’sais, Etarr sets out to confront the witch and reverse the spell.
“Liane the Wayfarer” – In order to win the heart of a beautiful but reclusive young witch, an arrogant, callow adventurer undertakes a quest to retrieve the other half of a tapestry that hangs in the witch’s home. To do this, he must steal it from the castle of the dreaded creature known as Chun the Unavoidable.
“Ulan Dhor Ends a Dream” – An apprentice wizard arrives in the city of Ampridatvir on a quest to recover a pair of ancient tablets that, according to myth, provide access to ancient and powerful magic. Ulan is immediately mistaken for a raider due the color of his clothing and soon learns that color has meaning in this strange land. He meets the lovely Elai, who instructs him on the ways of her people and accompanies him on his quest. After a series of mishaps, the pair awaken the high priest of the region who is perturbed by the population’s lack of intellectual progress and decides to do something about it.
“Guyal of Sfere” – Rather than continuing to vex his father and the other elders of Sfere with his unquenchable thirst for knowledge, young Guyal sets out in search of the legendary Museum of Man and its omniscient curator. During his journey, Guyal encounters several dangers, including a hovering ghost on his way into the village of Saponce, where he inadvertently breaks a law and is sentenced to a strange punishment—he must choose the fairest maiden in the village during a pageant. He chooses Shierl, the daughter of a high-ranking Saponce official. In doing so, Guyal unwittingly dooms Shierl as a sacrifice to the demon that resides in the Museum of Man.
Perhaps the last remnants of the human race eke out a meager existence on the unforgiving world of Aerlith, on which much of the terrain is little more than a craggy, mountainous wasteland. The two major and opposing settlements on Aerlith are concentrated in two valleys, each containing the only fertile soil on the planet. These forces are led by the cunning and logical Joaz Banbeck and capricious, volatile Ervis Carcolo, respectively. Carcolo, ruler of Happy Valley, is intent on destroying Banbeck and laying claim to his territory, known as Banbeck Vale.
What began as a human refugee camp on the Earth-like world of Pangborn 1,600 years ago has long since evolved into a global colony. Most of the planet is ruled by Lord Faide. His only remaining opponent is Lord Ballant. On the eve of war, Faide and his troops march to invade Ballant’s kingdom. However, their way is obstructed by a forest, recently planted by the First Folk, Pangborn’s indigenous people.
In this fourth and final installment of Jack Vance’s Planet of Adventure series, astronaut Adam Reith is nearly finished construction on a spaceship that will allow him to escape the dangerous world of Tschai and return to Earth. It has been at least a year since Reith crash landed on the planet when his scout ship was shot down while attempting to land.
American astronaut Adam Reith, stranded on the alien planet Tschai for at least a year and desperate to return to Earth, has no choice but to find a way to build a new spaceship from scratch. The scout ship in which he and his late colleague, Paul Waunder, crashed on Tschai was long ago confiscated by one of the alien races and stripped for its technology. Reith’s previous two attempts to acquire a ship failed (as chronicled in City of the Chasch and Servants of the Wankh).